HighMoon 1.2.4 review

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HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe

License: GPL (GNU General Public License)
File size: 403K
Developer: Patrick Gerdsmeier
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HighMoon is a game similar to "Artillery" or "Worms" -- but it takes place in the universe. There is a planet system between two flying saucers. The gravitational fields of the planets and moons change inevitably each ballistic curve.

In HighMoon is not easy to eliminate an enemy. If you miss it, the shoots can change their direction and become dangerous to the attacker.

HighMoon can be played against a computer or a human opponent in many planet systems.

HighMoon was first release with Version 1.0 in January 2005. My hardware was an AthlonXP 1700+ on a Gigabyte 7DXR+ Mainboard with 512MB DDRam, a Radeon 7500/AGP 4x Videocard and painfull onboard Sounds of a lalala 1371...

HighMoon was coded with a GNU g++ 3.4.3 running on Gentoo Linux with a vanilla-Kernel 2.6.11.5 The Sources were edited with (g)Vim 6.3 and jEdit 4.2 (nice Editor!) both available for Linux, Windows and Mac. Later Versions werde edited using Eclipse 3.0.1 width CDT 2.1. I used the SDL-Library as Graphics- und Soundinterface. This library is available for Linux, Windows and Mac as well.

The Flying Saucers and the planets were rendered using 3DStudio MAX 5 running on Windows XP. I Used Gimp 2.0 und Photoshop CS to draw the Font and the other graphics.

Installation:

HighMoon uses the SDL-Library (including SDL-Image!) for Display, Sound and Keyboard functions. For compilation of the sourcecodes you need a GNU g++.

There is a Makefile, so you can compile with a simple

make

in the sources-directory. After successfull compilation the Executable is called "ufo".

./ufo

starts the game.

If you would like to install the Game, edit the Install Paths in the Makefile. Then type:

make install

What's New in This Release:
This release adds Netherlands language support.

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