fluxus is program that reads live audio or OSC network messages
fluxus is program that reads live audio or OSC network messages. Keyboard or mouse input can also be read for simple games development, and a physics engine is included for realtime simulations of rigid body dynamics.
The built in scheme code editor runs on top of the renderer (see screenshots), which means you can edit the scripts while they are running. As well as making livecoding possible, it's also gives you a very fast feedback way of experimenting or learning about graphics and animation.
fluxus is made for procedural modelling and animation. There is an expermental procedural modelling tool, and full support for texturing and basic material properties.
(opengl) : rendering
(ode) : physics engine
(guile) : scripting (version 1.8.0 or higher)
(fftw) : audio analysis (version 3 or above)
(jack) : audio interface
(libsndfile) : audio files
(liblo) : osc support
What's New in This Release:
This release adds GLSL hardware shading support, new blobby implicit surface primitives, better support for procedural modelling, and many bugfixes.
procedural modelling support for this release modelling and physics engine for procedural and animation
Download fluxus 0.11
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