Teddy is an OpenGL-based 3D graphics library written in C++
Teddy is an OpenGL-based 3D graphics library written in C++. The main purpose was to be a simple scene graph manager. Here is a brief list of main features:
multiple camera windows
Teddy was, at the time of active development, tested and working on GNU/Linux, FreeBSD and Microsoft Windows operating systems. Teddy strictly required one external library, the Simple Directmedia Layer. Other libraries were not strictly needed, but highly recommended. Below is list of libraries that Teddy used:
It is quite likely that trying to build Teddy on modern setups fails.
If you would like to contact me, then please note that currently (beginning of 2005) my university account has been idle for a while and thus locked. Eventually I will open it again, but the recommended way to contact me anyway is to mail me at timo at futuremark.com.
What's New in This Release:
tags support for added support scene graph
Download Teddy 1.81.5
Other software in this category
- Desktop Environment
- Science and Engineering
- Text Editing&Processing