G3D 6.10 review

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G3D project is a high-performance 3D graphics for games and simulations. G3D is a C++ library for game developers, researchers, an

License: GPL (GNU General Public License)
File size: 0K
Developer: Matrix
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G3D project is a high-performance 3D graphics for games and simulations.

G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects.

It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project.

The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL.

You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.

What's New in This Release:
SwapBuffer controls for render-to-texture
G3D::AnyVal
3DS Max-style modelling controls
Texture LOD for ATI cards

G3D 6.10 keywords