collision detection reviews and downloads
Search results for «collision detection»:
Showing 1 to 10 from 10 matches
|
Crystal Space 1.0 RC1 Crystal Space is a free and portable 3D Game Development Kit written in C++ LGPL (GNU Lesser General Public License) |
|
The breve simulation environment 2.3 breve is a free, open-source software package which makes it easy to build 3D simulations of decentralized systems and artificial lif Free To Use But Restricted |
|
OPAL 0.4.0 OPAL is a high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Featu LGPL (GNU Lesser General Public License) |
|
BlinkenSisters Jump'n'Run 0.4 Blinkensisters is a Parallax-style 2D scrolling gaming system for Linux, Mac OS X, Windows, and POSIX-compatible Unix systems (every platform that can run SDL). You can make your own levels with a simple text editor. Installation: (Now) the game does not have a GNU autoconf/automake based build system, but compiling the source should be easy: tar xvzf blinkensisters-VERSION.tar.gz cd blinkensisters-VERSION make make install That will compile and install "blinkensisters" in /usr/local/bin and the necessary data-files in /usr/local/share/blinkensisters. You will (usually) need root-permissions, if you want to install to /usr/local/... If you do not have root-permissions (or prefer another path for whatever reason), you can define a PREFIX Variable, e.g. make PREFIX=$HOME make install PREFIX=$HOME will install blinkensisters inside your homedirectory ($HOME/bin/blinkensisters). You may need to edit the Makefile (e.g. if you compile on Unix-platform, where the GNU tools are not the standard-tools (I recommend using the GNU commands for building) or if you have problems, if you are compiling on a 64Bit system) You will need the following Libraries/(Packages for your distribution): - A C++ compiler - GNU Make - libSDL (+ development packages (Headers, ...)) - libSDL_mixer (+ development packages) - libSDL_image (+ development packages) - xutils (Debian), xorg-x11-devel (Suse), x11-devel, xfree86-devel, ... We tested and successfully build it on the following Unices: - Suse Linux (9.2, 9.3), - Debian GNU/Linux 3.1 - Solaris 8, - SGI IRIX - the Cygwin environment in Windows Requirements: · SDL What's New in This Release: · This is a feature release with many new features: movie playback support, enhanced scripting, downloadable add-ons, better collision detection, faster rendering, and improved portability. · The project now compiles on all supported platforms with free development tools. GPL (GNU General Public License) |
|
JGame 1.2 JGame is a small high-level 2D game engine for producing games on Java platforms BSD License |
|
ArcadeEngine 1.0 ArcadeEngine lets developers create stunning multimedia applications and games, quickly and easily for every major platform. Arcad Freeware |
|
Lescegra 20050218 Lescegra is an object-oriented 3D graphics engine based on OpenGL LGPL (GNU Lesser General Public License) |
|
LibFloyd 0.12.2 Floyd is an advanced 3D scene graph library, exploiting Gtk+, OpenGL and other advanced techniques. I was very impressed both of t GPL (GNU General Public License) |
|
XPilotNG 4.7.2 XPilotNG is the mother of all 2D team based space games. XPilot NG is a multiplayer spacewar game based on the mother of all compute GPL (GNU General Public License) |
|
Atari800 2.0.2 Atari800 project is an Atari 8-bit computer and 5200 game system emulator for multiple platforms. It runs on DOS, Windows, Amiga, GPL (GNU General Public License) |
Related: