Tag «graphics engine»: downloads
Search results for «graphics engine»:
Drome Engine 0.3.3 by Josh Beam
Drome Engine is a 3D game engine that's written in C++ and uses OpenGL for graphics rendering. It's currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
Requirements:
OpenGL
SDL
libpng
FreeType2
Here…
G3D 6.10 by Matrix
G3D project is a high-performance 3D graphics for games and simulations.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects.
It is not a stand-alone graphics or game engine, but is a set of pieces to…
Bio::Graphics::Glyph::minmax 1.4 by Lincoln Stein
Bio::Graphics::Glyph::minmax is the minmax glyph.
SYNOPSIS
See L< Bio::Graphics::Panel > and L< Bio::Graphics::Glyph >.
This glyph is the common base class for Bio::Graphics::Glyph::graded_segments and Bio::Graphics::Glyph::xyplot. It adds an internal method named minmax() for calculating…
Bio::Graphics::Glyph::alignment 1.4 by Allen Day
Bio::Graphics::Glyph::alignment is the "alignment" glyph.
SYNOPSIS
See L< Bio::Graphics::Panel > and L< Bio::Graphics::Glyph >.
This is identical to the "graded_segments" glyph, and is used for drawing features that consist of discontinuous segments. The color intensity of each segment is…
Text::Graphics 1.0001 by Stephen Farrell
Text::Graphics is a text graphics rendering toolkit.
This is a toolkit for rendering plain text via an API like that used for graphics rendering in GUI toolkits. This package might be used when you want to do sophisticated rendering of plain text, e.g., for graphing, creating of complex forms for…
MiniRacer 1.04 by MiniRacer Team
MiniRacer is an OpenGL car racing game, based on ID's famous Quake engine.
The goal of this project is, to port the original game, which was written for Win32, to Linux.
Further we want to add new features and make some redesign of the old project.
MiniRacer is Free Software. Its source code…
IRE - The IT-HE RPG Engine 0.93 by Joseph P Morris
IRE - The IT-HE RPG Engine is a 2d role-playing game engine similar to that used by Ultima 6.
IRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 but with more modern features such as rooftops, special effects and Ogg-vorbis music.
The engine runs…
PyZOE 1.0a by Erik Max Francis
ZOE (formerly OGLE) is a simple OpenGL graphics engine written entirely in Python.It's primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames.
Some familiarity with OpenGL is expected, although when exploiting the particle sys…
PyOgre 1.0.6 by Clay Culver & Federico Di Gregorio
PyOgre are Python bindings for the Ogre 3D graphics engine.
Requirements:
Python 2.3 or 2.4
SWIG
GCC 3.3
Ogre3D
Installation:
Right now there is no standard setup.py and you are on your own. The following commands given from the top-level directory should be enough but your mileage…
Bio::Graphics::Feature 1.4 by Lincoln Stein
Bio::Graphics::Feature is a simple feature object for use with Bio::Graphics::Panel.
SYNOPSIS
use Bio::Graphics::Feature;
# create a simple feature with no internal structure
$f = Bio::Graphics::Feature->new(-start => 1000,
-stop => 2000,
…
CGToolbar 1.0.1.18 by amit
CGToolbar is a must have Firefox extension for CG Artists, Animators, VFX and 3d professionals.
CGI Toolbar is one of its kind (unique)- probably the first toolbar which is loaded with custom features,built by focusing on the needs of a computer graphics professional and to cater the whole CG co…
Flexible Isometric Fallout-like Engine 2006.1 by FIFE Development Team
Flexible Isometric Fallout-like Engine is a next-generation 2D engine that aims to be modern and have strong modding support. Fallout 2 graphic assets are supported.
Here are some key features of "Flexible Isometric Fallout like Engine":
is open source (GPL v2.0)
can utilize the graphics fro…
VTKGraphics 4.0.001 by Roberto De Leo
VTKGraphics is a Perl interface to VTKGraphics library.
SYNOPSIS
use Graphics::VTK; use Graphics::VTK::Graphics;
Graphics::VTK::Graphics is an interface to the Graphics libaray of the C++ visualization toolkit VTK.
Graphics::VTK::AppendFilter
Inherits from DataSetToUnstructuredGridFil…
Lescegra 20050218 by Enno Cramer
Lescegra is an object-oriented 3D graphics engine based on OpenGL. Lescegra is written in strict ANSI C and brings no dependencies other than an OpenGL implementation.
Here are some key features of "Lescegra":
Object oriented design
Object system with single inheritance and virtual method di…
Syntax::Highlight::Engine::Kate::C 0.01 by Hans Jeuken
Syntax::Highlight::Engine::Kate::C is a plugin for C syntax highlighting.
SYNOPSIS
require Syntax::Highlight::Engine::Kate::C;
my $sh = new Syntax::Highlight::Engine::Kate::C([
]);
Syntax::Highlight::Engine::Kate::C is a plugin module that provides syntax highlighting for C to the Synt…
Dreamchess 0.1.0 by DreamChess project
Dreamchess is a XBoard-compatible 3D chess interface and engine.
DreamChess is an open source chess game. Our primary target platforms are Linux, Windows, Dreamcast and BeOS. DreamChess features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat figurine…
Spineless 2006-05-29 by Jussi Lepisto
Spineless is a generic cross-platform 3D game engine implemented in Python with Pyrex optimizations. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Spineless is still very incomplete and not really ready for big projects, but it does have the basi…
FreeCNC 20041219 by FreeCNC Team
FreeCNC will be a free implementation of the Command & Conquer Game Engine written in SDL. It will support the original C&C graphics and audio, as well as Red Alert's data files.
FreeCNC, the SDL-rewrite of the classical real time strategy hit Command & Conquer.…
Small Antialiased Graphics Library 0.0.9 by Alexandru Botezatu
SAgl is a portable small antialiased graphics library. It offers lines, circles, and bezier curves, as well as thick lines and fills.
It can be used on top of SDL or with X or any other graphics system.…
HTML::Chunks 1.53 by Mark W Blythe and Dave Balmer Jr
HTML::Chunks is a simple nested template engine for HTML, XML and XHTML.
This class implements a simple text-based template engine, originally intented to allow web applications to completely separate layout HTML from programming logic. However, the engine is flexible enough to be applied to othe…
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