the blocks reviews and downloads
Search results for «the blocks»:
Showing 1 to 10 from 10 matches
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TetriBox 1.0 TetriBox is a pack of 18 arcade games with different blocks, grids, strategies and logic Shareware |
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Block Attack - Raise of the Blocks 1.3.0 Block Attack - Raise of the Blocks is another block fall game based on Tetris Attack. Block Attack - Raise of the Blocks is a bloc GPL (GNU General Public License) |
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game build 1577 game is a simple Tetris-like game. The objective of the game is to keep the level of colored blocks down as long as possible. N GPL (GNU General Public License) |
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Puzzle Blocks 0.5.3 Turt's Puzzle Blocks multi-platform puzzle game, designed for both Linux and Windows GPL (GNU General Public License) |
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BoXplosion 1.0 New BoXplosion for Linux with cool 3D effects, bright colors and gripping gameplay! An arcade game on speed, combinatorial analysis a Shareware |
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Code::Blocks 1.0 RC2 Code::Blocks is a free C++ IDE built specifically to meet the most demanding needs of its users GPL (GNU General Public License) |
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MIM Blocks 0.1 MIM Blocks is a set of blocks games (sokoban, taquin and various others) in 3D. Mim-Blocks is reflexion game, where the goal is to GPL (GNU General Public License) |
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Ben's Par2GUI 0.02 Ben's Par2GUI allows you to pick a par2 file using the mouse then check and recover it with a single click. It is very, very basic at the moment, expect an update soon. Ben's Par2GUI basically is a GUI for the par2cmdline utility. Parchive: Parity Archive Volume Set The original idea behind this project was to provide a tool to apply the data-recovery capability concepts of RAID-like systems to the posting and recovery of multi-part archives on Usenet. We accomplished that goal. Our new goal with version 2.0 of the specification is to improve. It extends the idea of version 1.0 and takes the recovery process beyond the file-level barrier. This allows for more effective protection with less recovery data, and removes some previous limitations on the number of recoverable parts. See Par1 compared to Par2 for a more detailed view of the differences. Because this new approach doesn't benefit from like sized files, it drastically extends the potiental applications of PAR. Files such as video, music, and other data can remain in a usable format and still have recovery data associated with them. The technology is based on a 'Reed-Solomon Code' implementation that allows for recovery of any 'X' real data-blocks for 'X' parity data-blocks present. (Data-blocks referring to files OR much smaller virtual slices of files). The key to this mission is a clean file format specification which provides all the necessary capabilities for programs to easily verify and regenerate single missing parts out of a set of data-blocks. What's New in This Release: · Now has a console output plus a check and recover feature. GPL (GNU General Public License) |
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Zep's Dreamland 1.02 Zep's Dreamland is a block-building platformer. The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them. Requirements: · A fairly recent kernel · ~6MB disk space · Video card capable of 640x480 resolution · (800x600 for the level editor) · A good chunk of RAM What's New in This Release: · The game now warns the user that a game that is currently in progress will be lost if entering the Continue menu item rather than simply losing the current game's data without saying anything. · The game now warns the user that a game that is currently in progress will be lost if entering the "Tutorial" menu item rather than simply losing the current game's data without saying anything. · Fixed a problem in which starting a new game after loading a saved one would simply restart the loaded level, and not necessarily the first level in that level set. · Fixed a problem in which escaping to the main menu while playing a level from a set other than the original would never show a "Resume Game" option. · Fixed a bug in the editor which would clear our the map's contents if the "Load Map" button was selected, and then the dialog was cancelled. · Relocated the "Last Level" button further to the right to accommodate levels saved with longer filenames. · Removed the building of a block (if possible) upon selecting the "Resume Game" option when the build key is set to Enter. · When using "r" to "erase" the map in the editor, the values of the scrolling background are now set to 0. · Stopped using all deprecated functions (textprintf, for_each_file, etc) and began to use their newer counterparts. · Fixed all slashes so now they use "/" instead of a Windows style "" · Added functionality to the editor to switch between fullscreen/windowed mode on the fly via hitting the "f" key. The editor also stores the previously used mode before quitting in data/ed_settings.txt. If this becomes corrupt: 1 = fullscreen, 2 = windowed. Freeware |
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BBM 0.3.1 BBM is a 3d puzzle game. BBM is a 3d puzzle game where the goal is to solve puzzles by destroying all the blocks GPL (GNU General Public License) |
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