Audio Overload 2.0b5a6 review

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Audio Overload is a player for various types of music files which you may find on the Internet. What's it play: 21 console and

License: GPL (GNU General Public License)
File size: 0K
Developer: Richard Bannister
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Audio Overload is a player for various types of music files which you may
find on the Internet.

What's it play:

21 console and home computer file formats are now supported.

.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST

What's New in This Release:
Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
(.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
Fixed MOD note delay and note cut behavior.
Added support for the S3M note cut effect.
Fixed bug in the new RAR engine that caused crashes on some files.
Fixed .RAW files that use a timer divider of 0.
Fixed tempo of .QSF files.
Fixed .S98 files using a tempo value other than 0.
Fixed nasty pop/click at the start of .S98 files.

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