EarthMate Userland Library 1.0.10 review

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The EarthMate Userland Library provides access to the USB device via libusb and POSIX threads. Installation: The `configure' sh

License: LGPL (GNU Lesser General Public License)
File size: 0K
Developer: Lonnie Mendez
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The EarthMate Userland Library provides access to the USB device via libusb and POSIX threads.

Installation:

The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, a file `config.cache' that saves the results of its tests to speed up reconfiguring, and a file `config.log' containing compiler output (useful mainly for debugging `configure').

If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If at some point `config.cache' contains results you don't want to keep, you may remove or edit it.

The file `configure.in' is used to create `configure' by a program called `autoconf'. You only need `configure.in' if you want to change it or regenerate `configure' using a newer version of `autoconf'.

The simplest way to compile this package is:

1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute
`configure' itself.

Running `configure' takes a while. While running, it prints some messages telling which features it is checking for.

2. Type `make' to compile the package.

3. Type `make install' to install the programs and any data files and documentation.

4. You can remove the program binaries and object files from the source code directory by typing `make clean'.

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