KShaderDesigner preview2 review

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KShaderDesigner is an Intergrated Development Environment (IDE) for graphic vertex and fragment shaders

License: GPL (GNU General Public License)
File size: 0K
Developer: Julien Antille
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KShaderDesigner is an Intergrated Development Environment (IDE) for graphic vertex and fragment shaders. It supports the Cg programming language.

- It interfaces the NVIDIA Cg Compiler
- It allows to block Cg parameters from the scene and set them manually for debugging purpose
- It's architecture allows graphic developpers to add new complex OpenGL scenes to the program, and apply shaders on them
- It supports the latest hardware profiles, like VP40 et FP40 for GeForce 6 GPU's.

The released version is only a preview, it is not really usable. I would like testers to try compilation, project loading, and basic OpenGL rendering. An FX-class Nvidia card is needed for fragment shaders. Project creation and saving is not implemented yet.

An example project is also provided, it implements a shadow mapping algorithm as well as bump mapping.
Please report all compilation errors, feedback or whatever by email.

You will need the Nvidia Cg Toolkit (URL given in configure script).

What's New in This Release:
Updated the build system to the latest bksys development version, using the new modules system
The rendering window now redraws even when no project is running
Added a per-pixel lighting example. This is an unoptimized implementation of the Blinn-Phong lighting model, using per-pixel calculation. Usefull for benchmarking.

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