SDPSL 0.4.3 review

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SDPSL provides tools for discovering a RenderMan shader's arguments at runtime in a render-engine neutral way, either with external,

License: GPL (GNU General Public License)
File size: 0K
Developer: Timothy M. Shead
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SDPSL provides tools for discovering a RenderMan shader's arguments at runtime in a render-engine neutral way, either with external, per-shader XML metafiles, or by parsing a shader's source directly.

This significantly simplifies the development of render-engine-neutral 3D graphics tools, by eliminating linking to multiple, proprietary parsing libraries (such as libslcargs.a for BMRT, libsloargs.a for PRMan, etc.)

SDPSL also allows a shader author to communicate a much richer set of data to modelling apps in a standardized way. For example, a shader metafile can specify that a string argument is intended for use as a texture; a modelling app can use this information to adjust its UI accordingly.

SDPSL 0.4.3 keywords