SGE r030809 review

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SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga

License: GPL (GNU General Public License)
File size: 245K
Developer: Anders Lindstrom
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SGE is a graphic library for the excellent Simple DirectMedia Layer (SDL) library (mainly) written by Sam Lantinga.

So, why use SGE? Well, SDL is a low level API and if you don't want to spend time writing your own graphic functions (put pixel, line, circle...) you could use SGE instead.

Here are some key features of "SGE":
Pixel operations
Clipping
Lines, circles and other figures (with antialiasing and alpha blending)
Rotation and scaling of surfaces
Palette functions
TrueType/Bitmap/SFont font functions
Basic 2D collision detection
Sprite classes
Basic texture mapping
Filled and gourand shaded polygons (with antialiasing or alpha blending)

And if you don't like something or want to change/add a function, you can use SGE to build your own graphic library (or, you could send me a mail with the complaint/change/contribution)

Requirements:
First you will need the Simple DirectMedia Layer (SDL).
The TrueType functions uses the FreeType library (v2.x).
SGE can use the SDL_Image library if installed.

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