snake3d 0.9 review

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snake3d is a variant of the snake game (or worm game, depends on when you where born). You are a snake in a 3d cube trying to eat

License: GPL (GNU General Public License)
File size: 0K
Developer: Yair Yarom
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snake3d is a variant of the snake game (or worm game, depends on when you where
born).

You are a snake in a 3d cube trying to eat as many icosahedrons as possible, which makes your tail longer. To make things worse, there are other snakes in the cube.

When the game starts, all snakes are controled by the computer. When you like to take over, simply press a movement key and you'll gain control over the green snake.

The keys are:

4 2 6 8 9 3: Moves left, down, right, up, forward, and backward according to the board's "north". That is, if you rotate the board, the 4 will make the snake move to the same wall even if it is now in the back. For help, there is a small compass on the lower left corner of the screen.

j , l i: Moves left, down, right, and up, according to the snakes point of view. For those controls you can use the "first person view" on the left of the screen. In the full board view, notice the eyes of the snake which will tell you which direction is up.

m .: Rotates the snake left and right around itself (I think this is called yaw).

a x d w: Rotates the board left, down, right, and up.

z c: Rotates the board in the z axis (yaw again?)

= -: Zooms in and out

G: Change grid level in the first person view

g: Change grid level in the full board view

n: Enters and exits auto pilot mode (notice that this is not the same as the other snakes or the beginning auto pilot mode. On this mode the snake will simply avoid obstacles.

r: Resets the speed and the board (rotation and zoom).

R: Resets the snakes (after you die).

b: change background color

< >: speed up and down

e: show walls

f: full screen mode (very buggy)

t: lighting on and off

p: pause

q: quit

Requirements:
Mesa 6.0

What's New in This Release:
Multi-player (over TCP/IP network) is now available, with up to 4 players.
Most of the GLUT code has been replaced, and now SDL is used instead.
A new 2d world was added to allow new players to get acquainted with the controls before going to 3d board.
When two snakes collide, now both are dead.
Other minor bugs and drawing improvements were made.

snake3d 0.9 keywords