Tile World 1.2.2 review

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Tile World is an emulation of the game "Chip's Challenge"

License: GPL (GNU General Public License)
File size: 1024K
Developer: Brian Raiter
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Tile World is an emulation of the game "Chip's Challenge". "Chip's Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).

Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chip's Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.

"Chip's Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.

Requirements:
Simple DirectMedia Layer 1.2.0

What's New in This Release:
Finally got the handling of brown buttons (MS logic) working correctly. It's been a long time coming, and it's all so simple in hindsight.
Added code to grok the new solution file format. This version of Tile World will continue to use the old solution file format, but if it encounters a file in the new format, it will handle it correctly.
Added the ability to specify a solution file by name on the command-line.
Added -P option for Lynx pedantic mode.
Added the Shift-Ctrl-X feature to permanently delete solutions.
Fixed bugs in Shift-Tab feature, and formally documented this feature.
Fixed bug in the stepping UI.
Fixed bug reported by Thomas Harte, where an international keyboard generating a non-Latin-1 character could cause TW to segfault.
Fixed bug reported by Catatonic Porpoise, where SDL was being asked to blit to a locked surface.
Fixed a segfault in MS logic reported by Evan Dummit (occurring when a cloner's creature in the northwest corner is replaced by Chip).
Added casts to avoid new warnings in gcc 4.
Fixed a few other minor MS emulation bugs reported by Evan Dummit.
Added a number of unfixed MS emulation bugs to msbugs.txt, several of which were reported by Evan Dummit.
A handful of documentation errors were also found and fixed.

Tile World 1.2.2 keywords