Trepidation 10-29 Development Build review

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Trepidation is a first-person person shooter based on the IOQ3 engine. Trepidation is a first person shooter set in the future bas

License: GPL (GNU General Public License)
File size: 147K
Developer: Trepidation Team
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Trepidation is a first-person person shooter based on the IOQ3 engine.

Trepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced.

Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games).

Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasn't been seen in similar projects. Trepidation will also include an improved 'unlagged' network code based on unlagged 2.0 but more finely tuned to the new physics present.

The project will utilize a modified version of the GPL dpmaster for the 'master' server code base.

The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.

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