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WinGL a is small C++ library designed to help developing portable OpenGL windows-based or fullscreen applications
WinGL a is small C++ library designed to help developing portable OpenGL windows-based or fullscreen applications. Currently, the library can be used under any X11 implementation and Windows.
WinGL supports or will support frequently-used functionalities in graphical applications like 3-d renderers or games. The functionalities that are implemented, or currently planned to be, are:
creating a main window with control over size, color format and icon
handling the main event-driven loop, using a system of callbacks embedded in C++ objects.
supporting mouse. The library must be able to
capture the mouse, i.e. hiding it and receiving relative movements instead of absolute movements. (often used in 3-d immersions)
detect drag&drop operations
supporting keyboard. The library must be able to
support classical behaviour (like in any window manager)
intercept special keys like shift and control, and not repeat keypresses when a key is pressed for a lo
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