WorldForge::Eris 1.3.11 review

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Eris is designed to simplify client development (and promote code reuse) by providing a common system to deal with the back-end Atlas

License: GPL (GNU General Public License)
File size: 0K
Developer: James Turner
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Eris is designed to simplify client development (and promote code reuse) by providing a common system to deal with the back-end Atlas tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server.

Once the entities are made available locally, Eris also manages updating them as required. Thus it can be considered as a session layer above Atlas, providing persistent (for an entire gaming session) objects as opposed to transient Atlas ones.

WorldForge::Eris project handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, updates and movement.

Requirements:
Atlas-C++
skstream
WFMath
libsigc++

What's New in This Release:
This release adds support for Task objects, which can be presented to the user, and display a live progress value.
Connection now catches Atlas exceptions that occur during dispatch, and emits an Eris error.
A warning which occurred when retrieving a partial character dictionary was silenced, since this case is benign.
The Calendar API was extended with additional accessors to facilitate ephemeris calculations in clients.
Account now processes updates from the server.
A number of bugs have been fixed.

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