BuGLe 0.0.20061109
BuGLe is a tool for OpenGL debugging at it is implemented as a wrapper library that sits between your program and OpenGL. Here are
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BuGLe is a tool for OpenGL debugging at it is implemented as a wrapper library that sits between your program and OpenGL.
Here are some key features of "BuGLe":
In addition, there is a debugger (gldb) that lets you set breakpoints and examine backtraces. It also lets you examine OpenGL state, enable and disable filters, and drop into gdb to see what is going wrong.
Requirements:
Here is an extract from a log, generated from an application I am writing. Note that GLenums are displayed by name, and pointers are followed to the correct number of elements.
stats.fps: 22.671
stats.fragments: 52335
stats.triangles: 99732
trace.call: glXSwapBuffers(0x8117720, 0x01c00021)
trace.call: glXMakeCurrent(0x8117720, 0x01c00021, 0x8444800) = 1
trace.call: glBindBufferARB(GL_ARRAY_BUFFER, 1)
trace.call: glMapBufferARB(GL_ARRAY_BUFFER, GL_READ_WRITE) = 0x45c3c000
trace.call: glUnmapBufferARB(GL_ARRAY_BUFFER) = GL_TRUE
trace.call: glBindBufferARB(GL_ARRAY_BUFFER, 0)
trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
trace.call: glLoadMatrixd(0xbfffe610 -> { { 0, -0.29661, 1.22295, 0 }, { 1.22295, 0, 0, 0 }, { 0, 1.18644, 0.305739, 0 }, { 0.037888, 1.61781, -1.52576, 1 } })
trace.call: glActiveTextureARB(GL_TEXTURE0)
trace.call: glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, 0xbfffe5d0 -> { 0.778524, 0.778524, 0.569631, 0 })
trace.call: glGetIntegerv(GL_MAX_TEXTURE_UNITS, 0xbfffe688 -> 4)
trace.call: glBindBufferARB(GL_ARRAY_BUFFER, 1)
trace.call: glVertexPointer(3, GL_FLOAT, 32, (nil))
What's New in This Release:
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Download BuGLe 0.0.20061109
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