DROD: Journey to Rooted Hold 2.0.13 review

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Beethro Budkin's adventures continue in this much-anticipated sequel

License: Shareware
File size: 31937K
Developer: Caravel Games
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Beethro Budkin's adventures continue in this much-anticipated sequel. DROD: Journey to Rooted Hold is packed with new rooms, monsters, obstacles, and other elements.

You will push on to see the next tricky room, but also to learn what happens next in the story, which is full of events and characters to keep you entertained.

Swordplay and puzzles combine in this thinking man's dungeon crawl. It's simple to learn, with just a handful of commands to master. But the unique gameplay provides an amazing depth.

A detailed overhead view shows monsters, obstacles, and other game elements. You have as much time as you like to contemplate your next move. So this is a good game for relaxing, but also terrifically involving once you get started. You'll be hooked by the story of Beethro and his troublesome nephew, Halph.

Our heroes set off on a harmless jaunt, but end up far below the surface, chased by a clownish madman. They begin to uncover a vast, underground bureaucracy, and things only get stranger the further they delve.

You've got over 350 rooms ahead--each one a singular challenge for you to conquer. A level editor, online features, and enthusiastic player community make this a game you can play for years.

Here are some key features of "DROD Journey to Rooted Hold":
25 sprawling levels with over 350 rooms.
17 types of monsters with greatly varying abilities and behavior.
11 different characters, some of which contribute to puzzles as well as story development.
15 other game elements including obstacles, potions, explosives, and tunnels.

What's New in This Release:
NPCs can now move onto tunnels.
Now can't place wraithwings on stairs in the room editor.
Brain pathmaps: should not consider preplaced mimics and Halph as obstacles.
Broken rock golems destroyed by bombs should be removed as pathmap obstacles.
Multiple player profiles now don't lose saved games on hold upgrade.
Unstable tar tiles with monsters on them now break.
Fixed crash when the player is recording a multi-room demo and deletes the previous demo in the sequence.
Can't kill Halph and exit level on same turn.
Now black gates drop if tarstuff is removed on entering the room.
Seep kill assertion fix.
CaravelNet: more robust to key loss due to connection failure.
NPC script editing fix.
Changing screen mode during playtest is now saved to player settings.
Fixed memory detection issue.
Load libX11.so.6 in stead of libX11.so for clipboard, etc.
Installer now works on amd64/x86-64 systems (w/32-bit emul.)

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