JSokoApplet 1.23 review

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JSokoApplet is a Java applet for playing the game of Sokoban

License: GPL (GNU General Public License)
File size: 0K
Developer: Matthias Meger
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JSokoApplet is a Java applet for playing the game of Sokoban. It features path finding, auto push, auto solving, undo/redo, deadlock detection, and more

JSokoApplet project is written in Java. You must have Java installed to start the game.

There are two ways of starting the program:

1. Starting the program as an applet:

Load the html-file in your browser (usually by doubleclicking the html-file). The applet should be loaded automatically with that html-file.

2. Starting the program as an application:

a) Start the batch-file "Start JSokoApplication.bat" (Windows users)
or
b) open a console window, go to the folder where the file "JSokoApplet.jar" is located and type: java -jar JSokoApplet.jar
or
c) Just double click the file "JSokoApplet.jar"

If the program doesn't start please check if you have Java installed.
If you have questions about how to start the program write to "x-brain@uni.de"

The game:

"Sokoban" is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The rules are very simple but the game itself is not.

The Rules

The object of the game is to push boxes to specially marked positions in a level. The boxes can only be pushed, never pulled, and only one can be pushed at a time. The player can only move on "free" (= no wall and no box) fields.

A level is solved if all boxes have been pushed to specially marked positions.
One field can just be occupied by only one of the following levelelements at a time: the player, a box, a wall

Just start the game. You easily will learn the rules by playing the game.

The computer will help you in positions where you lost the possibility to solve the level (for example, if you pushed a box in a corner) by showing you the message that the level isn't solvable anymore.

Note: Recognizing positions that are unsolvable is very difficult. Hence the computer just shows this message for some kinds of unsolvable positions.

How to Play

You can move the player by using the arrow keys or by using the mouse (or both)

Keyboard Functions

Move the player: Arrow keys

Undo last move: [Delete] or [Backspace]

Redo move from history: [Insert]

Restart level: [Enter]

Previous level: [Page up]

Next level: [Page down].

Mouse Functions

Left-click on a position to let the player automatically move to this position.
Left-click on a box to select it then left-click the target position. The player will automatically push the selected box to the specified position. Unselect a box by clicking on it again.

A click of the right mousebutton will undo the last done activity.

Requirements:
Java 1.4.2 or later

What's New in This Release:
editor: the editor now only handles mouse actions when the program has the focus.
(Before: when selecting the program for giving it the focus has also
been handled as action, which resulted in setting an object in the editor, ...)
game play: display of the number of pushes at least needed to solve a level (= sum of all box distances to their goals presumed no other boxes are on the board)
skins: new background image

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