OpenTTD 0.4.8 review

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OpenTTD project is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically

License: Freeware
File size: 0K
Developer: OpenTTD Team
0 stars award from rbytes.net

OpenTTD project is modeled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

Here are some key features of "OpenTTD":
Significant enhancements

autorail build tool
canals/shiplifts
larger stations
non-uniform stations
ability to join stations (of same width or length)
checkpoints
mammoth trains
multiheaded trains
Build on slopes and coasts
goto depot order
longer bridges
higher bridges
two new bridges
presignals (CTRL-click on existing signals)
semaphores (CTRL-D to place them)
order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
TTDpatch compatible Nonstop-Handling
crossing tunnels
build many trees on one tile
bribe the town authority

Better useability:

convert rail tool (to rail, monorail, maglev)
build stations with drag
build while paused
Mouse wheel can be used to scroll in menus and to zoom in/out on win32
autoscroll (to left/right)
bigger demolish tool
plant trees on area
sell whole train by dragging to dynamite trashcan
cost estimation with Shift
road and rail removing by dragging

New options:

"no train service" option
"no inflation" option
"full load any" option, as in ttdpatch
Feature: "select goods" option
"multiple similar industries in close proximity" option
"multiple industries per town" option
news item for "train is unprofitable" (change in openttd.cfg)
news item for "train is lost" (change in openttd.cfg)
starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
select what vehicle types the ai will build
ability to chose snowline height
change default servicing interval for vehicles
change max # of vehicles per player
new pathfinding algorithm for trains (enable with new_pathfinding)

Graphical/interface features:

screenshots can be BMP, PNG or PCX (select in game options menu)
More currencies (including Euro introduction in 2002)
More townname languages
window mode
with double size mode (ctrl-d to toggle) (only Windows)
resolution selection for fullscreen mode
refresh rate configuration setting
town directory sorting
patch options configuration window
"debtmax" faster loan management with ctrl key
colorful newspaper after a certain date
game speed increase (through fast forward button or by pressing Tab)
color coded vehicle profits
plant random tree type
Hotkeys

What's New in This Release:
Fix: A ship in a depot must be stopped before it can be cloned.
Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'

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