KoLmafia 9.9 review

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KoLmafia is a cross-platform desktop tool, written in Java (J2SE 1.4 compliant), which interfaces with the online adventure game, Kin

License: BSD License
File size: 0K
Developer: KoLmafia Team
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KoLmafia is a cross-platform desktop tool, written in Java (J2SE 1.4 compliant), which interfaces with the online adventure game, Kingdom of Loathing.

Any task-automation is considered botting by the KoL community. By downloading and using KoLmafia, you understand that you are botting for the duration of your KoLmafia sessions.

Kingdom of Loathing is an online adventure game written in PHP. As players advance in level in this game, the tendency is for them to settle into routines where they repeat the same set of tasks over and over again, tasks which involve nothing more than senseless link-clicking. As these routines continue, players begin to grow bored and dissatisfied, causing them to depart from the game without having experienced the subtler details which make the game enjoyable.

KoLmafia's project goal is to create a cross-platform desktop tool, written in Java (J2SE 1.4 compliant), which interfaces with the online adventure game, Kingdom of Loathing. The project intends to provide all the user-friendliness of the KoLmelion graphical user interface while giving KoL CLI and other command-line users the scripting flexibility to which they have grown accustomed.

The project intends to eventually achieve all the goals listed above before the project closes.

What's New in This Release:
In the public release of v9.8, if you were not in a muscle sign and you had any Crimbo items in your inventory, KoLmafia was unable to figure out the actual contents of your inventory. As a result, KoLmafia did not know that you had various non-Crimbo items for use and therefore reported that you are missing these items, even though they were clearly available.
This release has been made to address that issue, and as such, should be considered as primarily a bugfix release. However, a variety of concepts went into the back end of this release which were not fully tested due to time constraints; therefore, KoLmafia may exhibit unexpected behavior in this release. Please note any encountered peculiarities to the KoLmafia thread on the KoL forums.

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