libsndfile 1.0.17 review

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Libsndfile is a C library for reading and writing files containing sampled sound (such as the Apple/SGI AIFF format and MS Windows WA

License: LGPL (GNU Lesser General Public License)
File size: 800K
Developer: Erik de Castro Lopo
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Libsndfile is a C library for reading and writing files containing sampled sound (such as the Apple/SGI AIFF format and MS Windows WAV) through one standard library interface.

The library was written to compile and run on a Linux system but should compile and run on just about any Unix (including MacOSX). It can also be compiled and run on Win32 systems using the Microsoft compiler and MacOS (OS9 and earlier) using the Metrowerks compiler. There are directions for compiling libsndfile on these platforms in the Win32 and MacOS directories of the source code distribution.

It was designed to handle both little-endian (such as WAV) and big-endian (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such as Motorola 68k, Power PC, MIPS and Sparc. Hopefully the design of the library will also make it easy to extend for reading and writing new sound file formats.

Here are some key features of "libsndfile":
Ability to read and write a large number of file formats.
A simple, elegant and easy to use Applications Programming Interface.
Usable on Unix, Win32, MacOS and others.
On the fly format conversion, including endian-ness swapping, type conversion and bitwidth scaling.
Optional normalisation when reading floating point data from files containing integer data.
Ability to open files in read/write mode.
The ability to write the file header without closing the file (only on files open for write or read/write).
Ability to query the library about all supported formats and retrieve text strings describing each format.

What's New in This Release:
A C++ header file which acts as a wrapper around the C API was added.
The documentation on using a precompiled Win32 DLL was fixed.
Minor bugfixes and cleanups were done.

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