Oolite 1.62-5 review

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Oolite project is a space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL. It was written as my response to the

License: GPL (GNU General Public License)
File size: 0K
Developer: Giles Williams
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Oolite project is a space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL.

It was written as my response to the withdrawal of Elite - The New Kind from the internet. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game.

Oolite is designed as a small game that is easy for users to pick up and expand upon. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors.

The game and source-code are offered for free under a Creative Commons License. One of my priorities for development was to separate the game engine from the game materials (graphics, models, AI, text-strings etc.): I may offer some original game materials (bonus-packs) as shareware.

What's New in This Release:
Joystick initialization tweaked - no need to waggle throttle to 'wake it up' on first launch
Commander name spurios data overwrite fixed
Now catches SIGINT and window close events properly

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