S.C.O.U.R.G.E. 0.16 review
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S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack and Moria. S.C.O.U.R.G.E. project sports a graphical front-end, similar to glHack or the Falcon's eye.
Here are some key features of "S.C.O.U.R.G.E":
Multi-level, random, scrolling dungeons. Populated with many, fearsome vermin for yer exterminatin' pleasure
Control a group of four ex-adventurers as they try to find dignity in their new profession
An interactive world of items, characters, spells, enemies and traps
Multiple missions per level, so you decide which dungeons to enter
Game Controls:
f1 - Toggle fullscreen (on most systems)
left mouse click - Open/Close doors, Move group / person / item (Click not drag! Click again to drop item. However, it's click-and-drag to move items from containers... confusing, I know.)
right mouse click - Get info on item
i - Inventory (Party info)
o - Options
Esc - Quit mission
1,2,3,4 - Select a player to control
0 - Toggle group/single player control
f - Cycle thru group formations
[,] - Zoom in/out
arrows - Move scene (same as moving the mouse to the edge of the screen.)
CTRL+arrows - Rotate scene (same as CTRL+moving the mouse to the edge of the screen.)
(Shift makes the above two work slower.)
-When moving items, move the mouse over a creature and click again to drop/give the item to selected creature. Selected creatures light up in blue. You can only get/move items to places you can reach. You can't reach thru walls w/o a spell.
-When trying to open doors, the door won't open (or close) if something is blocking its path.
What's New in This Release:
Md3 (Quake 3) model support has been added.
Chapter 9 of the story brings a level 17 party into the presence of a goddess.
Items no longer get in the way of combat.
There is a lot of new art.
Multiple save games are now possible (except on Windows).
Identified items stay identified.
There are many other bugfixes and smaller features.
S.C.O.U.R.G.E. 0.16 keywords