Teddy 1.81.5 review
DownloadTeddy is an OpenGL-based 3D graphics library written in C++
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Teddy is an OpenGL-based 3D graphics library written in C++. The main purpose was to be a simple scene graph manager. Here is a brief list of main features:
scene graph
windowing system
multiple scenes
multiple cameras
multiple camera windows
LightWave objects
LightWave scenes
Teddy was, at the time of active development, tested and working on GNU/Linux, FreeBSD and Microsoft Windows operating systems. Teddy strictly required one external library, the Simple Directmedia Layer. Other libraries were not strictly needed, but highly recommended. Below is list of libraries that Teddy used:
SDL
SDL_image
SDL_mixer
libjpeg
libpng
libz
It is quite likely that trying to build Teddy on modern setups fails.
If you would like to contact me, then please note that currently (beginning of 2005) my university account has been idle for a while and thus locked. Eventually I will open it again, but the recommended way to contact me anyway is to mail me at timo at futuremark.com.
What's New in This Release:
Fixed problems with TinyGL, should work fine again
Fixed sqrt for non-msvc compilers
Fixed LightWave material parsing
Added support for lefthanded coordinate systems (LightWave)
Added support for directional lights
Added Lightwave light support (point and directional)
Support for SWIG work in progress
Changed most defines to static constant class members
Got rid of too large gl_ext
Dropped unused sources from distribution
Fixed drawbicolrect
Used Valgrind to locate some bugs and memory leaks
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