Drome Engine 0.3.3 review

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Drome Engine is a 3D game engine that's written in C++ and uses OpenGL for graphics rendering

License: GPL (GNU General Public License)
File size: 428K
Developer: Josh Beam
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Drome Engine is a 3D game engine that's written in C++ and uses OpenGL for graphics rendering. It's currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).

Requirements:
OpenGL
SDL
libpng
FreeType2

Here are some key features of "Drome Engine":
Vertex and pixel shader support
Dynamic lightmaps
Stenciled shadow volumes
Sky domes
Particle effects
Heightmap terrain
md2 (Quake II) model loading
PCX and PNG image loading
TrueType font loading
Simple physics
3D audio mixing
WAV and Ogg Vorbis sound loading
Resource management with reference counting, so that unused resources (such as textures) are deleted from memory
Quake-style console for entering commands

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