Empire Server 4.3.8 review

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Empire Server is a server for the Empire game. Empire is a real time, multiplayer, Internet-based game, featuring military, diplom

License: GPL (GNU General Public License)
File size: 0K
Developer: Wolfpack
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Empire Server is a server for the Empire game.

Empire is a real time, multiplayer, Internet-based game, featuring military, diplomatic, and economic goals. For more information on the game of Empire, please check the FAQ.

A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.

While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in today's world. There is none better. All the information needed to become involved is available here, the official site for the game of Empire.

What's New in This Release:
Ships no longer produce stuff when the government is broke.
Fix land unit casualties in revolts.
Fix security units not to raid friendly che.
Fix update sequence to ensure stopped sectors don't work on the ships, planes and land units in the sector. Before 4.3.6, this bug bit only when you fooled around with budget priorities.
Fix canal loading (was broken in 4.3.0).
Fix tend not to tend land units that could not be loaded.
Make xdump command available before break, but deny access to game state.
Lock game files to prevent concurrent access by multiple programs. fairland does not yet obey the lock.
Fix production to consider sector item limit.
Fix swapsector to update coastal flag correctly (broken in 4.3.0).
Enhanced mapping sub-commands in move, test, explore and transport.
Code cleanup.
Info file fixes.

Empire Server 4.3.8 keywords