libpcg 0.2.1 review

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libpcg is a small library for procedural content generation, containing some useful algorithms that can be used to generate textures,

License: MIT/X Consortium License
File size: 309K
Developer: Eric Anholt
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libpcg is a small library for procedural content generation, containing some useful algorithms that can be used to generate textures, and demos using these algorithms. Processor-specific optimization is provided by liboil.

The intention is to create a small, portable library that can be used to deterministically generate content at runtime for applications such as games. Because it's MIT-licensed, you have very minimal requirements for your use of the library. While performance should be a goal, currently effort is being spent primarily on implementing useful algorithms.

libpcg was inspired by reading about .kkrieger, and thinking how I wish some of these bloated games I install would use these techniques. What if there was a nice, well-licensed library that game developers could use, with some examples of ways to generate pretty textures?

What's New in This Release:
The performance of Meinhardt reaction-diffusion systems was improved by using liboil.

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