libpcg 0.2.1 reviewDownload
libpcg is a small library for procedural content generation, containing some useful algorithms that can be used to generate textures,
libpcg is a small library for procedural content generation, containing some useful algorithms that can be used to generate textures, and demos using these algorithms. Processor-specific optimization is provided by liboil.
The intention is to create a small, portable library that can be used to deterministically generate content at runtime for applications such as games. Because it's MIT-licensed, you have very minimal requirements for your use of the library. While performance should be a goal, currently effort is being spent primarily on implementing useful algorithms.
libpcg was inspired by reading about .kkrieger, and thinking how I wish some of these bloated games I install would use these techniques. What if there was a nice, well-licensed library that game developers could use, with some examples of ways to generate pretty textures?
What's New in This Release:
The performance of Meinhardt reaction-diffusion systems was improved by using liboil.
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