Lightfeather 0.2.5 review

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Lightfeather is a 3D engine for Linux, Mac OS X and Windows

License: zlib/libpng License
File size: 15998K
Developer: Matthias Meyer
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Lightfeather is a 3D engine for Linux, Mac OS X and Windows. Lightfeather project is designed to be easy to use but still take advantage of the features of modern graphics hardware.

The zlib/libpng license under which it is distributed allows you to use it for any purpose whatsoever including commercial projects without the need to redistribute your changes in any form or even mentioning that you use it (although that would be nice, of course).

To use Lightfeather you need to be proficient in c++ programming (a python binding is in the works at the moment so you might be able to use Lightfeather with python in the future). It is geared towards intermediate to professional programmers and not towards beginners.

Before you start working with Lightfeather you should AT LEAST read the Modelconverter and the Renderpasses information in the documentation submenu.

If you want to help with Lightfeather's development, there are lots of possibilities to do so. You could, for example, submit patches, contribute models for the test and example applications or write tutorials. If you want to work on the engine but don't know where to start look into the todo/request list. Help in any form is always very welcome.

What's New in This Release:
New features include screenshots, paging terrain with splatting, a text model, a Blender IM/exporter, new GUI widgets, a new camera controller, picking, and skydome.
Many warnings and memory leaks were removed.
The source code should build with gcc4 now.

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