Megazeux 2.81c review

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Megazeux project is a game creation system based on the classic ASCII text-based game ZZT. Megazeux is a game creation system insp

License: (FDL) GNU Free Documentation License
File size: 667K
Developer: Megazeux Team
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Megazeux project is a game creation system based on the classic ASCII text-based game ZZT.

Megazeux is a game creation system inspired by ZZT, a game with ASCII graphics and a simple scripting language called ZZT-OOP. Megazeux expands on ZZT by having editable fonts and palette colors, a more flexible scripting language and gameplay, and support for MOD music in a wide variety of formats, while also supporting OGGs in later versions.

The original shareware release included the default game, Caverns of Zeux, but many of its users have created a wide variety of games for it which can be downloaded from the homepage. There are also contests as well, such as the semiannual Dualstream Day of Zeux (DSDoz).

Requirements:
SDL
libmodplug
gdm2s3m

What's New in This Release:
Oops, accidentally broke shift F2. Fixed that..
Also accidentally broke &+counter& for full hex representation. Fixed.
Fixed memory leak problem with playing certain WAVs in a loop.
Fixed inconsistency of bad viewport sizes behaving differently on current versions from old DOS versions.
Accidentally broke joystick stuff in config.txt (has to do with way configure options were being read), fixed.
Fixed bug causing crash when loading MZBs larger than the current board size.
Made cursor hidden in alt V in editor.
String comparison failed with nulls in the strings, fixed. Also should be slightly more optimal.
Fixed bug when using negative numbers for if sprite_colliding "counter"
Fixed math operations (inc, dec, etc) not working on string indeces.
Added ability to force screen to 32bpp. Fixes some slight rendering issues, and if you have problems with fullscreen let me know if this helps (try it without first though). See force_32bpp in config.txt.
Fixed sprite clipping bug with respect to overlay.
Fixed bug where pressing enter on things besides robots, scrolls/signs, or sensors in the editor would clear whatever was underneath it.
Accidentally broke SFX with optional PC speaker chains (played both, should only play PC speaker when digital music is off, fixes Bernard the Bard)
Made last character in char selection for F3 and alt C remembered (note that they're remembered in two different places for both)
Accidentally broke life animations, fixed

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