Moagg 0.18 review
DownloadMoagg combines several game types of other genres like races, search & rescue, seek & destroy et cetera into a 2D gravity game. Yo
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Moagg combines several game types of other genres like races, search & rescue, seek & destroy et cetera into a 2D gravity game.
You are pilot of a small space ship and have to navigate that ship through different levels. But beside the gravity that drags you down there are other obstacles like laser ports, magnets, black holes, cannons, rockets and grinders you have to master.
Here are some key features of "Moagg":
Fully playable singleplayer game
Missions on different difficulty levels
Mission-dependend highscores
Lots of static and dynamic obstacles
Full controls configuration
Basic sound support
Basic player configuration
Basic ship configuration
Qt based level editor
What's New in This Release:
Magnets now can be activated, deactivated and toggled via a switch or via the appropriate events, like laser barriers. The tutorial level switches.xml was adapted to demonstrate this. (btrummer, 2005-04-17)
Fuel platforms now can define a fuel_cost property, which means that refueling the ship is not free anymore. (btrummer, 2005-04-16)
SAM batteries now can be destroyed by projectiles too (like turrets). (btrummer, 2005-03-12)
Now every decoration object supports the hide-property and can be shown via the show-event during game flow. (btrummer, 2005-03-12)
Added three new levels to mission1. (btrummer, 2005-03-01, thanks to Will Poulsen)
Fixed a bug, where the initial position of a turret projectile was calculated wrong, thus causing immediate collisions with the turret. (btrummer, 2005-02-08, thanks to Stefan Hamacher for reporting)
Moagg 0.18 keywords