Nexuiz 2.2.1 review

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by rbytes.net on

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch.

License: GPL (GNU General Public License)
File size: 0K
Developer: Lee Vermeulen
0 stars award from rbytes.net

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch.

Nexuiz is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake.

Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.

Requirements:
200mb of hard drive space

High Quality - Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res
A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500
9600ati or 5700fx
256 mb of ram

Low Quality - no realtime lights, no bloom
800mhz
Geforce Video card min
256 mb of ram

What's New in This Release:
Visuals:
new Nexus skin the old one had too much red and was confusing in team matches
back to original Carni model (2.1's was badly centered when walking and became harder to hit)
two new crosshairs, added crosshair alpha setting to menu
new shotgun model
new MG model
new armor/health models and HUD (thanks to tZork and Morphed)
cells now stand on the floor instead of floating in the air for consistency
MG muzzle flash now attached th the player, won't lag behind him
CTF flag now attached to the player, won't lag behind him
scr_stipple: if v_psycho doesn't hurt your eyes enough, try this: r_showsurfaces 1; vid_vsync 1; scr_stipple 18; vid_restart
tChr's grenade bounce sounds
two new crosshair images

Features for players:
support for multiple campaigns
con_closeontoggleconsole: for our Americans who want to bind the console to `, also set this so you can close the console with the key again
replaced single-image + wav video capture by AVI video capture
Nex settings for minstagib and regular gameplay now have separate cvars
FTEQW compatibility (FTEQW still crashes on the .spr files but after deleting them it will work)
event log now contains chat bubble status to log typekills
separate chat area; voting also appears there for better visibility
new chat macro %p player you last pointed at (that is, whose name was shown)
auto team selection now chooses the lowest scoring team in case of equal player counts
the server's map list can be shown using "cmd maplist"
added support for external server browser bot detection (ping = 0 for bots only)

Features for servers:
g_maplist_selectrandom is now DEPRECATED in favor of g_maplist_shuffle
g_maplist_shuffle: new method to select maps, this doesn't select the map uniformly, but prefers maps that haven't been played for a while (the value of this cvar tunes this bias a bit, the larger, the higher so the limit for the cvar value to infinity is unrandomized selection, and the limit for the cvar value to zero is uniformly random selection)
map list editing commands for the dedicated server console: g_maplist_add, g_maplist_remove and g_maplist_shufflenow

Features for mappers:
ammo/armor pickup amount can now be overridden my mappers
multiple worldspawns cause very weird log output, catching this error now so mappers have a way to detect it
added support for Q3 CTF entities
new entities: func_rain, func_snow
support for animmap shaders

Changes:
default download speed increased because of large map downloads
increased Nex reload time for more even weapon balance, also reduced damage slightly

Bugfixes:
waypoints for runningman
fixed exit_cfg execution
fixed telefrags in team games now the telefragger isn't punished for that
fixed armor "generation"
fixed frag redistribution on forced team change
fixed clientcommands remote console command injection
fixed negative score after team change
fixed sv_autoscreenshot
disabled fbskins in team games (to prevent blue players from appearing in red)
increased network timeouts to prevent disconnects when havocbots take long to link their waypoints
made the auto button in the team select menu the default button
fixed crash in curl --cancel
fixed fake players DoS
fixed deluxemapping detection to get rid of black surfaces on some maps
removed annoying debug print in LMS
fixed LMS
increased version at top of this file

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