C-Dogs SDL Port 0.3 review

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C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries

License: GPL (GNU General Public License)
File size: 365K
Developer: Ronny Wester, Jeremy Chin, Lucas Martin-King
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C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries. In theory C-Dogs SDL should be able to run on Windows, MacOS X, BeOS and the other systems supported by SDL.

Genererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).

C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.

C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.

The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.

Requirements:
SDL 1.2.x

What's New in This Release:
Proper joystick support, proper mixing and music (using SDL mixer), Mac OS X XCode project and packages, Linux x86-64 binaries, and endian independence were added.
General code cleanups and the usual bugfixes were made.

C-Dogs SDL Port 0.3 keywords