Game Editor 1.4.0 review
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Game Editor is an interactive multimedia tool for game development, with a simple and intuitive interface and a rich set of features which allow anyone, even with little or no programming knowledge at all, to develop 2D games for personal computers and mobile devices.
Game Editor is designed to be portable across many different platforms, including Linux, Windows (9x, Me, NT, 2000, XP), PocketPC (WinCE), MacOS and Symbian.
Here are some key features of "Game Editor":
Event-driven development
Propagate events to other actors
Multiple levels in a single file
Helper actors
Transparent actors
Infinite actors
Z-Depth control
Clone and remove actors
Multiple animations per actor
Set parent actors
Create actor paths
Full screen or window mode
Configurable resolution and frame rate
Configurable audio format
Control the view as the actors
Tile draw tool
Global and local scripts
Global and Local Actor variables
Periodic and Random timers
Generate stand alone games for Windows, PocketPC and Linux
Load jpeg, gif, png, bmp, pcx, tga, xpm, xcf, lbm and tif image files
Load Ogg Vorbis, wav, mid, mod, s3m, it and xm music files
Load wav, voc, iff and 8SVX audio files
Persistent multiple undo/redo levels
What's New in This Release:
New 'Avoid' option in the Move To action thats allows move the actor through complex maps
Smoother game render
Can clone regions
Bug "Crash when try destroy the same actor twice" removed
Bug "Some times, the view loses the parent" removed
Bug "Don't works on Samsung SGH-i300" removed
Game Editor 1.4.0 keywords