JGame 1.2 review

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JGame is a small high-level 2D game engine for producing games on Java platforms

License: BSD License
File size: 562K
Developer: Boris van Schooten
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JGame is a small high-level 2D game engine for producing games on Java platforms. It does a lot of the stuff you need for a game automatically, and "classic" type arcade games can be developed with a minimum of effort.

It is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.

Here are some key features of "JGame":
Tested on various platforms; can easily be run as applet as well.
Ensures optimised and accelerated graphics for a variety of displays; even works well on remote X11 displays.
The game is programmed at one resolution, but can be scaled to any desired resolution when run.
Built-in animated "sprite" engine, with easy animation definition.
Tile-based background handling, with decorative backdrop.
Automatic collision detection with sprites and background tiles, and easy background tile interaction.
Load sprites, tiles, and colour fonts directly from sprite sheets.
Define images and animations in a text file.

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