Paintball 2 Build 016 review
DownloadPaintball is a standalone paintball game utilizing a modified Quake2 engine
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Paintball is a standalone paintball game utilizing a modified Quake2 engine. Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.
What's New in This Release:
Bugfix: Various security patches from R1CH (R1Q2).
Bugfix: Fixed ctrl+k and other ctrl/shift combos (broken in build 15).
Bugfix: Fixed some roundoff errors. Note: This may make the game choppy/laggy if the server and client are running different versions.
Bugfix: Fixed "sticky" strafe jumping bug that randomly causes players to stop or lose momentum. Also requires client and server to be running the same version.
Bugfix: gl_swapinterval (vsync) properly maintains the setting after video mode changes.
Bugfix: Fixed several potential buffer overflows.
Bugfix: Fixed some bugs with reflective water.
Bugfix: Scoreboard now refreshes when player names change.
Tweak: Increased max lightmap resolution from 34x34 to 128x128.
Tweak: Made noipx default to 1, since pretty much nobody uses ipx, and it can cause various problems having it enabled.
Tweak: Serverlist requests are printed to the console to help troubleshoot issues people have been having with the in-game browser.
Tweak: Increased MAX_STRING_TOKENS from 80 to 512 to prevent truncation of data.
Tweak: gl_anisotropy defaults to 8, so people have improved graphical appearance by default.
Feature: cl_sleep now configurable (ie: cl_sleep 100 will make the game run at 10fps, but with much less CPU usage).
Cvar: r_oldmodels allows players to use the old .md2 models if the new ones don't work properly.
Cvar: cl_language allows players to select different language translations for the menus and game events. No language files have been created yet.
Cvar: cl_centerprintkills allows players to enable/disable printing kills and deaths in the center of the screen.
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