SDL_image 1.2.5 review

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SDL_image is an image file loading library

License: GPL (GNU General Public License)
File size: 35K
Developer: Sam Lantinga and Mattias Engdeg?rd
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SDL_image is an image file loading library. SDL_image loads images as SDL surfaces, and supports the following formats: BMP, PNM, LBM, PCX, XPM, GIF, JPEG, PNG, TGA.

Unpack and build. Run "showimage imagefile" to display an image using the library.
Note: If you are building on MacOS Classic, you may want the pre-built versions of libpng and libz for PNG support.

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."

Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.

SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.

Requirements:
The latest stable release of SDL 1.2

What's New in This Release:
This release adds support for 32-bit BMP files with alpha, and XV thumbnail images.
The image loading libraries for JPEG, PNG, and TIFF images are now dynamically loaded so they can be added and removed without recompiling SDL_image.

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