Thousand Parsec 0.3.1 review
DownloadThousand Parsec is a 4 X's game (eXplore, eXpand, eXterminate, eXploit) but it is different in the sense that it is designed for long
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Thousand Parsec is a 4 X's game (eXplore, eXpand, eXterminate, eXploit) but it is different in the sense that it is designed for long games supporting universes as large as your computer can handle. (Have a quad Xeon with 4 gig of ram? Well have a couple of million systems in your universe!.
Thousand Parsec also supports long term play with players joining and leaving throughout the game. As well the tech tree is easily expandable and can be extended during the game without effecting anybody already playing (ie introduction of new technology as the game progresses).
You can choose to have highly exotic universes where the laws of physics are totally different or universes that are very similar to our own.
The game is TURN BASED, this means that clicking quickly isn't vital but strategy is.
The game should also be highly extend-able. Allowing player customisation not found in the commercial games.
Anyway we have high hopes for what TP will become. We have currently stolen a lot of ideas from Stars!, VGA Planets an XPace.
What's New in This Release:
Some refactoring to remove magic numbers for Properties
HTTP tunnelling socket (experiemental)
Account frame handling and feature id list improvements
Configure test changes for mzscheme and guile
Fixed bug not updating modtime of universe object every turn
Fixed bug build orders not working
Added start of MTSec support, not working yet
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