Ecksdee 0.0.9 review

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Ecksdee is a futuristic race & destroy game in early development. Ecksdee is based on Crystal Space, Crystal Entity Layer and Crys

License: GPL (GNU General Public License)
File size: 0K
Developer: Ecksdee Team
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Ecksdee is a futuristic race & destroy game in early development.

Ecksdee is based on Crystal Space, Crystal Entity Layer and Crystal Core. There are currently no opponents nor weapons, and there's only a basic form of race against the clock atm.

Requirements:
Source:

Crystal Space (CS)
Crystal Entity Layer (CEL)

Binary:

Cg toolkit v1.4 from NVidia (http://www.nvidia.com/object/cg_toolkit.html)

What's New in This Release:
Added Cg redist (32bits) so its installation is not needed (use ecksdee.sh).
Menu screen and HUD revamp. Added a pause (p key) and end of race screens.
Two new ships and a new map with track lane.
Support for saving track and laps records, with ranking.
Support for backgound music, songs from Niccy Spray.
Improved support for content exported from Blender using blender2crystal.
Improved input configuration (input.cfg) and ship physics (like rolling).

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