Warzone 2100 2.0.4 review

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Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive

License: GPL (GNU General Public License)
File size: 20580K
Developer: Pumpkin Studios
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Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique.

These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation.

In late 2004 warzone was released by its copyright holders, Eidos Interactve, to the public under the GNU General Public License (GPL), and the Warzone 2100 Resurrection Project was born.

Here are some key features of "Warzone 2100":
400+ Technologies to research
2,000+ different units to design
3 Large campaign maps to conquer
24 Fast play mission maps for extra action
Intelligence Display sets objectives dynamically
Interactive message system
Fast Play Interface graphically Based
Quick Screen Navigation
Fast Find System for units & structures
Set Factories to constant production
Automatically send each factory's units to where you want them

Requirements:
gawk >= 3.1.3 (only necessary at build time)
sdl >= 1.2.8
sdl-net >= 1.2.5
opengl (optional)
openal >= 20040817
libvorbis >= 1.1.0 (optional)
libmad >= 0.15 (optional)

What's New in This Release:
Lots of bugfixes and enhancements were made, in particular to the scripting engine.
Debian naming conventions are now used.
The game has been ported to big-endian MacOS.

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