Worminator 3.0R2.1 review

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Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. In Wormin

License: GPL (GNU General Public License)
File size: 0K
Developer: Hans de Goede
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Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.

In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.

It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.

Original Worminator story...

The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.

These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.

First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.

Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers weren't loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.

After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.

No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wrom's command, using tactics that even the powerful W-1000's processors' could not predict. The tide of the war had turned.

Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...

Here are some key features of "Worminator":
Fast, fluid scrolling
12 unique weapons, and many types of ammo
Lots of gibs and shrapnel (all cartoonish, though)
Visible character damage (as you get hurt, the Worminator actually becomes bloody)
Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
Over 12 fully animated enemies
Comes with over 16 levels, and a level editor is included so you can make your own
Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
Earthquakes rip the ground apart, while snow and rain fall around you
Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
Many sound effects (All from Internet sites such as 'Sound America' and 'Meanrabbit'. Let me know if there are any copyright problems, and I will deal with them immediately)
Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
Game includes a campaign game with special scripted events, as well as an option to load custom maps
Stereo sound effects (where available)
Limited 'skins' support; you can play as different characters!
Built using Allegro + DJGPP. Source code may be made available if the demand is there
If you wish to use the 'Worminator engine', contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
Totally Freeware!

What's New in This Release:
made worminator compile and run on Linux (Unix)
made worminator yield the cpu when its idle
save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
save / load game to / from $HOME/.worm3.sav
load datafile from DATADIR as defined during compilation instead of from cwd
speedup: don't redraw borders and statuspanel unless nescesarry
check all file accesses and give an error and continue when possible instead of just segfaulting
fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
fix a crash (unix only?) when changing video options and one similar on exit
fix crash on exit caused by a few double free's on exit
don't ask for confirmation on load/play_demo/exit when their is no game in progress
show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
when clicking on another submenu when in one not only close the current one, but also open the new one
fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too

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